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스프라이트

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[cocos2d-x]MenuItemSprite 예제 123456789101112131415161718192021222324252627282930313233343536373839404142#include "HelloWorldScene.h" Scene* HelloWorld::createScene(){ auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;} bool HelloWorld::init(){ if (!Layer::init()) { return false; } auto spr_1_n = Sprite::create("btn-play-normal.png"); auto spr_1_s = Sprite::create("btn-play..
[cocos2-dx]Chapter2-3. HelloWorldScene 스프라이트 응용4 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 #include "HelloWorldScene.h" Scene* HelloWorld::createScene(){ auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;} bool HelloWorld::init(){ if (!LayerColor::initWithColor(Color4B(255, 255, 255, 255))) { //컬러 셋을 255,255,255,255 로 맞춤 = 바탕이 흰색 r..
[cocos2d-x]Chapter2-2. HelloWorldScene 스프라이트 응용3 12345678910111213141516171819202122232425262728293031323334 #include "HelloWorldScene.h" Scene* HelloWorld::createScene(){ auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;} bool HelloWorld::init(){ if ( !Layer::init() ) { return false; } auto spr = Sprite::create("Icon-57.png", Rect(0,0,30,30 )); //spr->setAnchorPoint(Point(0.5, 0.5)); spr->s..
[cocos2d-x]Chapter2. HelloWorldScene 스프라이트 사용 12345678910111213141516171819202122232425262728293031#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;} bool HelloWorld::init(){ if ( !Layer::init() ) { return false; } auto spr = Sprite::create("Icon-57.png"); //객체를 만들때 new가 아닌 create()사용, 코코스 내부에서 메모리를 처리해줌. spr->setAnchorPoint(..