GameScene.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | #include "GameScene.h" Scene* GameScene::createScene() { auto scene = Scene::create(); auto layer = GameScene::create(); scene->addChild(layer); return scene; } bool GameScene::init() { if (!Layer::init()) { return false; } initGameData(); initBG(); initTopMenuLabel(); initCard(); initReady(); initStart(); actionReady(); return true; } void GameScene::initGameData() { winSize = Director::getInstance()->getWinSize(); cardOK = 0; life = 3; srand(time(NULL)); for (int i = 0; i<4; i++) { card[i] = rand() % 6; } countCard = 0; } void GameScene::initBG() { auto spr = CCSprite::create("game/game-bg.png"); spr->setPosition(Point(winSize.width / 2, winSize.height / 2)); this->addChild(spr); } void GameScene::initTopMenuLabel() { auto label_0 = Label::createWithSystemFont("", "", 20); label_0->setAnchorPoint(Point(0, 1)); label_0->setPosition(Point(10, winSize.height - 10)); label_0->setTag(TAG_LABEL_CARD); label_0->setColor(Color3B::BLACK); this->addChild(label_0); auto label_1 = Label::createWithSystemFont("", "", 20); label_1->setAnchorPoint(Point(1, 1)); label_1->setPosition(Point(winSize.width - 10, winSize.height - 10)); label_1->setTag(TAG_LABEL_LIFE); label_1->setColor(Color3B::BLACK); this->addChild(label_1); setLabelCard(); setLabelLife(); } void GameScene::setLabelCard() { auto label = (Label*)this->getChildByTag(TAG_LABEL_CARD); label->setString(StringUtils::format("CARD : %d/4", cardOK)); } void GameScene::setLabelLife() { auto label = (Label*)this->getChildByTag(TAG_LABEL_LIFE); label->setString(StringUtils::format("LIFE : %d", life)); } void GameScene::initCard() { for (int i = 0; i<6; i++) { auto spr = Sprite::create("game/card-back.png"); spr->setPosition(Point(winSize.width / 2 - 60 + 60 * 2 * (i % 2), winSize.height / 2 + 120 - 120 * (i / 2))); this->addChild(spr); auto sprFront = Sprite::create(String::createWithFormat("game/card_%d.png", (i + 1))->getCString()); sprFront->setPosition(Point(winSize.width / 2 - 60 + 60 * 2 * (i % 2), winSize.height / 2 + 120 - 120 * (i / 2))); sprFront->setVisible(false); sprFront->setTag(TAG_SPRITE_CARD + i); this->addChild(sprFront); } } void GameScene::initReady() //Ready문구 { auto label = Label::createWithSystemFont("READY", "", 80); label->setPosition(Point(winSize.width / 2, winSize.height / 2)); label->setTag(TAG_LABEL_READY); label->setColor(Color3B::BLACK); label->setScale(0.0); this->addChild(label); } void GameScene::initStart() //Start문구 { auto label = Label::createWithSystemFont("START", "", 80); label->setPosition(Point(winSize.width / 2, winSize.height / 2)); label->setTag(TAG_LABEL_START); label->setColor(Color3B::BLACK); label->setScale(0.0); this->addChild(label); } void GameScene::actionReady() { auto action = Sequence::create( ScaleTo::create(1.0, 1.0), DelayTime::create(2.0), ScaleTo::create(1.0, 0.0), CallFunc::create(CC_CALLBACK_0(GameScene::endReady, this)), NULL); auto label = (Label*)this->getChildByTag(TAG_LABEL_READY); label->runAction(action); } void GameScene::endReady() { actionStart(); } void GameScene::actionStart() { auto action = Sequence::create( ScaleTo::create(1.0, 1.0), DelayTime::create(2.0), ScaleTo::create(1.0, 0.0), CallFunc::create(CC_CALLBACK_0(GameScene::endStart, this)), NULL); auto label = (Label*)this->getChildByTag(TAG_LABEL_START); label->runAction(action); } void GameScene::endStart() { // actionCard(); } | cs |
GameScene.h
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #ifndef __GAME_SCENE_H__ #define __GAME_SCENE_H__ #include "cocos2d.h" USING_NS_CC; #define TAG_LABEL_CARD 0 #define TAG_LABEL_LIFE 1 #define TAG_LABEL_READY 2 #define TAG_LABEL_START 3 #define TAG_SPRITE_O 4 #define TAG_SPRITE_X 5 #define TAG_LABEL_GAMEOVER 6 #define TAG_LABEL_GAMECLEAR 7 #define TAG_MENU 8 #define TAG_SPRITE_CARD 10 class GameScene : public Layer { public: static Scene* createScene(); virtual bool init(); CREATE_FUNC(GameScene); Size winSize; int cardOK, life; int card[4]; int countCard; void initGameData(); void initBG(); void initTopMenuLabel(); void setLabelCard(); void setLabelLife(); void initCard(); void initReady(); void initStart(); void actionReady(); void endReady(); void actionStart(); void endStart(); }; #endif | cs |
실행결과
레디가 커졌다 작아지면서 사라지고 스타트도 커졌다 작아지면서 사라짐
필수적인 요소는 아니지만 부가적인 효과로 응용하기 좋을 것 같다.